DEXTEROUS MANIPULATION WORLD MODELS

DeXplicit: Making Physical State Explicit
in Dexterous Manipulation World Models

1 S-Lab, Nanyang Technological University2 University of California, Berkeley

* Work done during an internship at S-Lab.
† Project Lead · ‡ Corresponding Author

THE IDEA

Physical prediction first.
Visual synthesis second.

DeXplicit separates the evolution of the physical world from its visual appearance. Given initial scene geometry and a proposed hand trajectory, the DeXplicit 3D model predicts object motion in 3D. Those trajectories guide the DeXplicit renderer, carrying observed appearance into future views.

01 / METHODOLOGY

From hand actions to visual futures.

A structured interface connects the DeXplicit 3D model to the DeXplicit renderer.

01

Observe & act

Initial image and metric scene points, object identities, hand trajectories, and calibrated cameras.

SceneHand action
02

DeXplicit 3D model

Joint-aware actions drive shared object motion, local deformation, and bounded pose refinement.

Metric dynamics
03

Transport appearance

Project predicted geometry and initial-image features. Confidence identifies regions to preserve or complete.

GeometryAppearance
04

DeXplicit renderer

Synthesize conditioned video, with a causal variant that uses its own previously generated history.

Video readout

DeXplicit renderer (14B) outputs

Inside the visual interface
One HOT3D interaction · synchronized streams
Initial observation of hands holding a plate
InputInitial observation
GeometryProjected 3D control
ActionHand joint controls
AppearanceTransported features
OutputGenerated video

Compact DeXplicit renderer (1.3B) · PCA feature colors.

02 / CONDITIONAL VIDEO SYNTHESIS

Follow the motion.
Keep the object.

Object rotation, transport, and two-hand interaction · DeXplicit renderer (14B).

03 / METRIC 3D FORECASTING

Predict the physical response.

The DeXplicit 3D model forecasts object trajectories from the initial scene and hand motion.

Focus-object motion
Endpoint error
Recorded RGBREFERENCE
DeXplicit 3D modelPREDICTED
Ground-truth 3DREFERENCE
00 / 32

Colored points show the object; pale outlines mark its initial state.

Articulation & deformation

Predicted geometry projected onto recorded RGB.

04 / CAUSAL GENERATION

A visual future, one block at a time.

The causal DeXplicit renderer conditions on its own generated history, producing eight four-frame blocks with two denoising steps per block.

1initial observation
→
→
32future frames
2steps / block

Causal-DeXplicit renderer and hand controls · generated latent history.

05 / QUANTITATIVE CONTEXT

More accurate object motion.

Long-horizon moved-point error across states 1–32. Both models receive identical initial scene and action inputs.

Retrained PointWorldDeXplicit 3D modelLower is better · mm

Valid point-time weighted mean · mm.